Archive for June, 2007

Panasonic HVX200 Camera Accessories

Century’s Pro Series offers professional lens  accessories designed to help you go wider, reach further, and move in closer than the lens on your HVX200 allows. Most of Century’s accessories interface directly with the bayonet mount at the front of the lens so mounting and removing is quick and easy.

Panasonic HVX200                                        Schenider HVX200 lens set

 .6X WIDE ANGLE ADAPTER HVX200

.75X W/A CONVERTER HVX200

XTREME FISHEYE HD ADP HVX

FISHEYE, PANASONIC HVX200

2.0X TELE-CONVERTER HVX200

1.6 TELE-CONVERTER HVX200

For more information visit  Schneider Optics

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16GB P2 card from Panasonic

16GB Panasonic P2 CardPanasonic announced today 16GB P2 card for the price tag of $900.00. P2 solid state memory card offers recording capacity comparable to and often greater than tape and disc-based media, but with no-moving-parts reliability.Panasonic’s P2 card is a PCMCIA compatible plug-in card based on ultra-reliable, solid-state memory, integrating four high-performance SD cards like those now used in digital still cameras, and packaged in a rugged, die-cast frame that weighs only 0.099 lbs (45 grams). This convenient card has four times the capacity and four times the transfer speed of a single SD card. The P2 card is reusable and connects instantly with laptops and major non-linear editing systems to eliminate the time-consuming task of digitizing.

The re-usable P2 card is resistant to impact, vibration, shock, dust and environmental extremes including temperature changes.

Recording time on a single 16GB P2 card:

  • 16 minutes in DVCPRO HD
  • 40 minutes in DVCPRO HD at 24pN
  • 32 minutes in DVCPRO50
  • 64 minutes in DVCPRO

For 16GB P2 card record times for current P2 models, please click here.

Compatibility

The AG-HPX500 is compatible with the 16GB P2 card. The AG-HVX200 and AJ-PCD20 with serial numbers beginning with E7xxx0001 or higher, are compatible with the 16GB P2 card.

All other P2 HD and P2 models will require a free, firmware upgrade that can be downloaded and performed by the user, or performed by Panasonic for a fee.

For 16GB P2 card compatibility information, please click here.

To download free firmware upgrades for your P2 product, please click here.

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Sony HVR-V1U’s HDV workaround for FCP & Avid

Steve Mullen of Digital Content Producer has posted article explaining how to work with Sony HVR-V1U’s HDV workflow in Final Cut Pro and Avid Xpress Pro HD.

Check out this article from digital content producer

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SGPro 35mm adapter for Panasonic HVX200

Nikon lens tests with the SGPro 35mm adapter and HVX200

Matt Garrett and Bruce Allen recently conducted a series of Nikon lens tests with a SGPro 35mm adapter mounted to a Panasonic HVX-200 and tested the 17-35mm f/2.8, 35mm f/1.4, 85mm f/1.8, 105mm f/2.0, 135mm f/2.0, and 180mm f/2.8 Nikon lenses.

You can view the test results for yourself using either the 640×360 22MB small version, or the full-res 1280×720 version which weighs in at 367MB.

icon for podpress  Nikon Lens Tests with SG Pro and HVX200 (1280×720) [2:16m]: Download

icon for podpress  Nikon Lens Tests with SG Pro and HVX200 (640×360) [2:16m]: Download

The above information via Freshdv.com

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Blu-ray vs HD DVD till June 12, 2007

BreachHD DVD 223 vs Blu-ray 254.

Blu-ray

HD DVD

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Oceans 13 in QUBE

Oceans 13 today released in Sathyam Cinemas located in Chennai, India on digital format RDX( Real Digital Experience) using QUBE server and 4k Barco Projector.

If you are in chennai, dont miss it!

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Spider Man 3 4K DI Pipeline

Spiderman 3 4K DI Pipeline

Technicolor’s 4K Spider-Man DI Pipeline on the Sony Studio Lot
Putting Color-Grading Next Door to Sound Mixing and Other Post Services

By Debra Kaufman

When Technicolor Creative Services announced it would open a digital intermediate facility on the Sony lot, the idea was that the proximity of DI to sound mixing and other studio services would create massive efficiencies. That was just proven true with the 4K DI of Spider-Man 3, which was mixed at Sony’s adjacent sound-mixing stages.

The new TCS Digital Intermediate facility features three 2K/4K color suites, Sony 4K projectors, Technicolor color management and Thomson digital scanners. Housed on the lot’s Stage 6, the TCS facility is steps away from Sony’s own audio mixing suites, which lets time-pressed directors easily move between a feature film’s two last creative steps.

“It was a tremendous advantage, a beyond-belief advantage,” said TCS DI artist Stephen Nakamura. “In a movie of this size, you have thousands of visual effects coming in, and the director has to supervise them and sign off and them at the same time he also has to mix and supervise editing. Driving an hour or three hours out of his day would take a tremendous toll. The fact that he could come in here at 8 a.m. and color-correct until 9:30 a.m. and then go to his mix in the same building is a tremendous advantage for everyone. They can work an extra few hours a day, every single day, and get more accomplished without physically leaving the lot.”

Though TCS had used the DI suite for a small job, Spider-Man 3 was its first 4K feature film, which meant the first test of its 4K pipeline. “We needed enough storage so that we could color-correct off of 2K proxies of the 4K material, because you can’t run 4K real time,” explains Nakamura, who reports that his room relies on the Da Vinci Resolve 4K corrector. (The facility also has a Lustre system.) “For speed and expedience, we made 2K proxies and color-corrected those, and then those corrections work back to the 4K files that sit on the SAN.” Software programmers at Da Vinci rewrote some code for the TCS pipeline. “Nothing big,” says Nakamura. “But some workflow aspects were adjusted to make it faster for the way I work. They were simple things, like having an icon showing up for auto-save when it’s auto-backing up, which can take awhile. They fixed all those small things so we could manage it better.”

The main VFX house, Sony Imageworks, was also close by—and connected to the TCS DI facility via a fiber link. One of the first things TCS engineers did was calibrate their monitors with those at Imageworks. When director Raimi signed off on some VFX shots at Imageworks, he could be confident that the shots would look the same on in the DI suite. “He’d know we weren’t out in left field,” says Nakamura, who is currently digitally timing Fantastic Four: The Rise of the Silver Surfer. “That happens very easily when you have a major VFX picture with multiple effects houses working on it. Imageworks spearheaded the whole thing, so it was very important for us to be calibrated.”

Working on a feature with so many visual effects posed another challenge for Nakamura. “What happens is that in the last minute, there’ll be dozens of shots—if not hundreds of shots—coming in on the last couple of days, at all times of night and day,” he says. “You think you’re finished color-correcting, but then a bunch of CBB [could be better] replacement shots come in, and sometimes they’re very huge shots. If they come in and need a lot of massaging, at that point we don’t have a lot of time. There’s no room for down time because we’re at the end of the chain.” The new TCS DI suite proved rock solid, with no down time, enabling Nakamura to bring in all the shots on time, even those dozens of last-minute replacement shots.

The visual effects were created in 2K and up-resed to 4K, says Nakamura, and he was happy with how they looked. (See related story.) “4K is an archival medium,” he says. “A 4K negative shot out to film shows a very small difference to 2K. With film as an exhibition medium, it’s not that much of a difference, especially when it gets to the release print stage.” But a 4K digital projection? “Then there’s a really big difference between 2K and 4K,” he says.

Cinematographer Bill Pope initially came in to supervise color-correction of the principal photography. Director Raimi sat in to OK all the painstaking work of integrating the visual effects. “Even though Sam is a VFX director, he’s also an actor’s director,” says Nakamura. “He’s very sensitive to actors’ expressions. So those were things I needed to keep aware of. Some scenes may have a been a little dark, and I learned that he likes to see the details.”

Nakamura has now color corrected numerous super-hero movies, including X2, The Chronicles of Riddick, Fantastic Four, and Superman Returns. “They don’t have the same look, but they’re all the same in that the process in a DI is much longer than for a traditional movie,” he says. “You keep waiting for the VFX shots to come in, and they’re coming in from so many vendors, it takes a lot of time to do.”

For Spider-Man 3, says Nakamura, all the VFX came to TCS from Imageworks, which streamlined the process. But Nakamura points out that just because Raimi signed off on effects at Imageworks doesn’t mean that there were no further changes. “There is a misconception that once it’s signed off by the director, the shot will go into a DI suite and not get touched,” says Nakamura. “Sam would change his mind in the bay. There’s almost no shot that’s not going to be touched, because once you stick an individual shot into the show, there’s some tweaking to do, because it’s being seen in context.”

The success of the new 4K pipeline at TCS’s Culver City DI facility has been a heartening step forward, and Nakamura points out that, in general, working with filmmakers on DIs has gotten easier. “As they’ve gotten more experienced doing DIs, they trust the colorist they’re working with,” says Nakamura. “It’s the same trust they have with their lab timer or telecine colorist. One of the things about being an experienced DI artist, which is different from a regular colorist, is that DI artists are really experienced about how electronic color-correction will translate to film. A director may want a very specific color-correction, and the experienced DI artist can let the director know that going a certain direction will hurt when it comes to the printing stage. Some colors don’t reproduce on film, plus the prints are always going to be slightly different because it’s a photochemical process.”

“Directors are pushing the DI father than they used to,” he continues. “You can push it any way you want as long as you know the consequences in the back end. Film, being a photochemical process, isn’t like the digital world. That’s where it takes the experience of a good DI artist to say, ‘You might want to pull back or you can’t push things a certain way.’”

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Next’s DNxHD Workflow

Avid DNXHD NEXT

from Film&Video

A Whole New Way to Look at Your Edit

The post-production gurus behind Next say it’s the first studio feature to be edited entirely in HD using Avid’s DNxHD codec — and they figure it represents the latest forward leap in post workflow. Avid’s codec delivers high-quality compressed HD images in the bandwidth of uncompressed SD, which enabled Next-generation innovation like putting a 1080p video projector in the cutting room so Christian Wagner could see how his edits played out on a big screen without packing up and heading for the screening room. Orbit Digital provided post support on the project, including three Avid Media Composer Adrenaline HD systems and an Avid Unity LANshare LP.

With Apple set to offer its own codec (ProRes 422) for sparkling HD imagery in the editing room, are we on the verge of a sea change in the editorial process? Film & Video quizzed Bruce Markoe, Revolution Studios’ head of post-production, and Chad Andrews, director of sales at Orbit Digital’s Orbit West facility, about their workflow.

FILM & VIDEO: I’m told Next is the first studio feature that was completed using DNxHD.

BRUCE MARKOE: That’s my understanding.

F&V: Was the decision to edit in high resolution at all tied to the fact that Next was an all-digital production using the Genesis for acquisition?

BM: It seemed like a logical choice, since we were acquiring in HD, to edit in HD. But that was not the only reason we did it. I just believed that, as soon as the Adrenaline and the new codec were available, it represented an opportunity for another major leap in the dynamic of how movies are edited. I think that was the driving factor.

F&V: What’s your perception of the advantage of allowing the editor to work at full-res?

BM: It offers the editor and the director the opportunity to edit the image on a very large screen — even projected, which is what we did on Next. It changes the way an editor and a director can see a movie. Often times, you edit on monitors that are 20 or 30 inches, and then you take it into a screening room and project it on a big screen to see how your cuts and edits are playing. If you do that in standard definition the video quality is horrendous. It’s soft and blurry, and the advantage of looking at a big screen is compromised by the fact that you’ve degraded the image so much. So now you have the opportunity to see it on a very large screen in the editing room itself without any degradation of the image. You can see critical focus and you can see detail like you would in the finished product. That represents a really big shift in how we edit movies, because it enables the cutting room to take a position it was never able to take before.

F&V: Does it mean the editorial and post process becomes more expensive?

BM: No. Actually, I think it becomes less expensive.

CHAD ANDREWS: I’ve done a cost analysis, and there is a higher cost for storage for the offline editorial process. But you find you can do outputs directly out of the Adrenaline for screenings. Also, for critical decisions such as VFX, you can actually save the time and effort of having to review everything at an FX house.

BM: Right. We were taking the visual effects as they came in from vendors and watching them projected in the cutting room in full HD resolution. Judgments in terms of the quality and caliber of the visual effects could be made very quickly and easily, and they could be cut into sequence so you’re not just looking at them on their own. And it saves money, again, because we did not go to a video house to do onlines and assemblies for screenings. We came right out of the Avid. As it turned out, we did not preview Next in a large theater — we didn’t have enough visual effects completed in time to do the test screenings — but we were prepared to do that and we would have used the DNxHD codec to preview this movie. I have seen it demonstrated on a large screen at ETC in Hollywood and in my opinion it held up beautifully. We had several screenings in our private screening room directly out of the Avid, and it looked fantastic. We saved time and money by not needing to go to an online facility or use an Avid Symphony to reassemble the show and color-correct.

F&V: And the cutting room now has a projector?

BM: Yes. We used the Sony VPL-VW100 SXRD, which is a full 1080p projector. It’s actually a high-end consumer projector. They were also using a 63-inch JVC D-ILA rear-screen television as a large monitor, but they had an A/B switch to use when they wanted to send the Avid feed to the projector. We had a white wall in the cutting room, and the editor and the director would turn around and look at this image on the wall.

CA: I think it was an eight-foot screen.

BM: The picture looked phenomenal. They were able to use that while cutting – just spin around and look at a big screen to see how things were playing. That’s a fundamental change in how we edit movies. I believe that as directors and editors start doing that, they’ll realize it can make a very big positive difference in the editing process.

F&V: It sounds like you’re getting closer to the environment colorists have as they work with directors in the DI suite.

BM: You could say that. Obviously, colorists are looking at 2K images. But this codec looks awfully good in HD. The one thing that still has not gotten where it needs to be is making sure we have the color accuracy throughout the process — ensuring that the color calibration of the monitor and projector are matching what was originated on set. We were shooting with the Genesis and using Technicolor’s Digital Printer Light system, so the DP was assigning color-correction on set. The original HDCAM SR 4:4:4 tapes went over to Technicolor, where they copied the tapes, building in the printer lights that were assigned on set. So the cloned tape, with the color-correction baked in, was delivered to the cutting room, where it was digitized directly into the Avid using DNxHD. The color was what the DP had selected on set. We did our best to calibrate the monitors, but there’s a bit of a grey area there. I don’t know if you guys, Chad, did anything specific there or not.

CA: No, we didn’t. We specialize in color-correction and conforms for previews, and there are a number of things we do to make poor-man’s LUTs, trying to compensate for changes in and out of color spaces. That process of keeping color consistent from the set through dailies, through previews and to the DI is something we’re working on, but we’re still in the R&D process. One of the great things about having a projector in the screening room is that the contrast issues, at least, get addressed. The company who will be most valuable to a guy like Bruce throughout the editorial process will be the one that can maintain a perfect symmetry of color.

BM: That’s something that all the different labs and facilities are working toward, and they’re getting closer and closer. That will improve the process even further – but the editors and director [on Next] were very happy with the ability to see a large image projected at such high quality in the cutting room. They’re sold. Going back to the way they used to work is going to be difficult or impossible. You don’t want to go back to SD once you’ve cut in HD.

F&V: So the color wasn’t perfect, but it was pretty good on the D-ILA screen. And then the projector got it a little bit closer.

BM: And they both have slightly different characteristics, so it was hard to get them to match. From an editing standpoint, the exact nature of the color is not as hyper-critical as it is later in the process. And they changed the color in the editing room. The editor and director did color-correction in the Avid to give the film more of a specialized look, and that served as a model and a reference for Technicolor, which did the digital intermediate. That’s the funny thing – everyone wants to keep the color consistent from production to the end, but many times the director decides to make changes to the look once he starts editing the movie.

F&V: Earlier, we touched on the storage requirements for this workflow.

BM: Yes. Obviously the storage requirements are much higher when you’re cutting in HD. But storage prices these days are not that bad. I think it’s well worth the extra money. The fact that you’re improving the creative nature of editing in the cutting room? It’s hard to place a value on that. I’d say it’s worth every penny. But there is, still, a savings doing it this way, as long as you don’t go back and do onlines or rebuilds and all that. You have to use the Avid all the way through. If you do that, you’re saving money. And time.

F&V: Are you planning on using this kind of workflow again?

BM: Absolutely, yes. Obviously, you will have the ability to do a similar workflow with Final Cut Pro’s new codec (ProRes 422). That’s more an editor’s choice in terms of which particular system they may like. But they both have the ability now to edit in HD with a compressed image that doesn’t take up a huge amount of space. How many terabytes did we have, Chad?

CA: You had 16 TB, but didn’t use all of it. The DNx 115 codec takes about the same amount of storage as 1:1 SD video, so it’s about 1 GB a minute.

BM: And they just came out with a new codec that’s even more compressed, right?

CA: Yeah, it’s DNx 36. It sort of splits the difference between offline and HD, but you see a lot more in the frame. It was just released. We never like to be a guinea pig for something like that. Nobody’s proven that it works, yet, in a feature workflow. But we’re monitoring it closely and getting some good reports in the field.

BM: To me, there may be an advantage to using that — it’ll use less storage space. But if it starts to reduce the quality of the picture, even though it might look really good in the cutting room, that codec may not hold up on a 40-foot screen. The real cost advantage would be using more storage [for the more robust version of the codec] and using the higher-quality image for cutting, because that way you can come right out of the machine for screening. I think this is a big step forward, and my understanding is a lot of Adrenalines are being sold and other studios are starting to cut in HD.

F&V: I’ve heard The Bourne Ultimatum movie is.

CA: We’re working on that one [at Orbit] as well. They’re using a partially SD and partially HD workflow. They’re reviewing VFX in HD, and they’ve edited the majority of it in SD. They have an SD project and an HD project, and they jump in and out of the two.

F&V: Is anything else notably different about this workflow for the editors?

BM: One of the slight drawbacks is — if I recall, the editor [on Next] was complaining that it takes longer to render in HD because the files are so much larger. My belief is, as the computer processing power continues to increase, that will become less of an issue. On Next, they got through it. The question is, if you get to edit on a large screen, is it worth waiting the extra minutes for an effect to render? My guess is, most of the time, they’ll be fine with it.

Will Pro Res 422 or Avid DNXHD wins?

Post your comments?

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Peter Jackson on RED Digital Cinema Camera

Peter Jackson has given interview to NewZealand Magazine “ONFILM” regarding RED Digital Cinema Camera. The text version of the interview has been posted in reduser.net forum.

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FCP 6 – P2 import now Log and Transfer

P2 Log and TransferImporting P2 clips in Final Cut Pro 6 has been moved from import and named as Log and Transfer instead of Import->P2 xxxx in Final Cut Pro 5.

In one of my recent Corporate video project i got a chance to use Final Cut Pro 6. More post regarding FCP 6 follows soon.

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