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	<title>IndiesHD &#187; Gamma</title>
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	<link>http://www.indieshd.com</link>
	<description>Digital Cinema Designer &#124; gbalaji@gmail.com &#124; Phone: +91 9840224733 &#124; Feature Films: Margazhi Raagam, Achachamundu Achchamundu, Thiru Thiru Thuru Thuru, Tamil Padam, Ethirmarai, Pookisham, 180, Spanish Masala, Vazhakku En 18/9, Thangameengal, Vallinam</description>
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		<title>Red Raw: Part 2</title>
		<link>http://www.indieshd.com/2009/06/29/red-raw-part-2/</link>
		<comments>http://www.indieshd.com/2009/06/29/red-raw-part-2/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 01:48:42 +0000</pubDate>
		<dc:creator>gbalaji</dc:creator>
				<category><![CDATA[RED]]></category>
		<category><![CDATA[Color Space]]></category>
		<category><![CDATA[Gamma]]></category>

		<guid isPermaLink="false">http://www.indieshd.com/?p=387</guid>
		<description><![CDATA[Color Space: Color space, put simply, is a mathematical description of color. It is used to represent color in ways that are appropriate to the display device being used, and to account for the range of colors that the particular device is capable of achieving (the “color gamut”). When working with Red images, Red has [...]]]></description>
			<content:encoded><![CDATA[<h2><strong><span style="text-decoration: underline;">Color Space:</span></strong></h2>
<p>Color space, put simply, is a mathematical description of color. It is used to represent color in ways that are appropriate to the display<br />
device being used, and to account for the range of colors that the particular device is capable of achieving (the “color gamut”). When<br />
working with Red images, Red has predefined a few color spaces for use when converting RAW images to RGB images. These color space<br />
models are basically intended to provide color values in the converted image that are appropriate for various display methods, based on the general characteristics of those displays (in particular their white point), and their specific color gamut. Essentially, the values that are the result of the debayering process are further altered by each of the color space settings (in both value and saturation) to achieve more<br />
accuracy to the “real world” colors that were present when the images were captured by the sensor, based on the characteristics of the<br />
intended display system. At this point, the color space choices (they are actually color matrixes, and can be described by either term), and their effects on the image, that are currently offered by Red are:</p>
<p><strong>Camera RGB:</strong> This matrix passes the RGB values as described above and does not modify them based on any particular display technology.</p>
<p><strong>Rec709: </strong>This matrix alters the resulting RGB values to, in theory, properly display an accurate representation on an HD video display. It also seems to add quite a bit of saturation, and because of that, is rarely used.</p>
<p><strong>Redspace</strong>: This matrix appears to be similar to Camera RGB, but with a mild saturation boost</p>
<p>At this point, the best choices for most projects seem to be Camera RGB and Redspace, with Red Space  / Camera RGB will be the preferred color space for many people including major VFX post house</p>
<p><strong><span style="text-decoration: underline;"><strong>Gamma:</strong></span></strong></p>
<p style="text-align: justify;">Like most electronic sensors, the Mysterium sensor represents the world in what we would call Linear Light. In a linear light representation, absolute values are obtained based on the brightness of the elements of the image.</p>
<p style="text-align: justify;">Each chip is twice as bright as the previous one. However, human eyes do not perceive this accurately. For instance, in theory, the brightest grey chip is actually 64 times as bright as the darkest chip &#8211; yet it doesn’t  “look” that way. Additionally, if a linear light image is observed directly on an electronic display, it will look much too dark, because electronic displays are not designed to display linear light. Displays have a gamma characteristic – in other words, they are nonlinear, particularly in the darkest areas. There are a number of technical reasons for this, but suffice it to say that in order for an image to display properly, it must have the same gamma characteristic as the display being used. In order to make the image more “perceptually linear” on  a specific type of display (one might call this “linear luminance” rather than “linear light”), the values are altered by a luminance curve that effectively boosts the lower values in a nonlinear way. The value of this curve is the gamma, and in most cases, it is designed to match the gamma characteristic of the display system. Another option is to encode the linear light values to logarithmic values, which has the effect of redistributing the available value levels. providing more available values at the lower and middle end of the scale, and fewer at the high end - much the way human eyes perceive light. By making the lower values more precise, and the higher values less precise, it also allows you to fit more useful information into fewer bits, allowing, for instance, the 12 bit linear light information provided by the sensor to comfortably be represented in a 10 bit file. And finally, it has the advantage of representing the scene in values that are more like negative film, which also has a logarithmic response. It must be noted, however, that a logarithmically coded image will not look correct on most electronic displays without the use of a lookup table (discussed below).</p>
<div>
<h3>Red provides different gamma settings that represent all of these possibilities. They are:</h3>
<p style="text-align: justify;"><strong>Linear Light:</strong> A direct representation of the RGB image without any gamma or log encoding applied. This requires more bits – at least 12 bits to maintain the precision of the original values, and preferably 16 bits to maintain the precision of the demosaic mathematical processes. Although the linear light representation is not appropriate for direct display on most electronic displays, it is often desirable for visual effects work due to its mathematical precision and its direct relation to real world physics.</p>
<p style="text-align: justify;"><strong>Rec709:</strong> A gamma that represents the SMPTE Rec.709 specification is applied to the linear light image. Although commonly referred to as a 2.2 gamma, Rec.709 is actually a specifically defined gamma curve that is similar to, but not exactly the same, as 2.2.</p>
<p style="text-align: justify;"><strong>Redspace:</strong> Contains many of the characteristics of Rec709, but with a constrast boost, particularly on the higher end, that better simulates a “final” color grade, and is often better suited for on set display.</p>
<p style="text-align: justify;"><strong>PDLog685 and PDLog985: </strong>The image is encoded to a logarithmic curve that is designed to mimic the Cineon curve, based on film density.</p>
<p style="text-align: justify;"><strong>Redlog: </strong>The image is encoded to a logarithmic curve that is much milder than the Cineon curve, and better represents the linear values obtained from the sensor, designed to be stored in a 10 bit file. The entire range of 10 bit values from 0 through 1023 is used. The curve is designed so that the precision of the darkest 8 stops of information is retained, and although there is some loss of precision in the upper 4 stops, it is not significant. This setting is often used for transcodes for finishing work, as it best represents the original information with minimal loss, and can be used directly for “video” style color grading without requiring the use of a LUT.</p>
<p style="text-align: justify;">Next post will be working on Log vs Linear.</p>
<p style="text-align: justify;">Excerpts from Assimilate White paper written by Mike Most (Colorist/Technologist)</p>
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